Next game launch is going to see how it works when the SMG slot is used. Changing the costume entry from the normal unlockable to the murderbot_minigun worked, and the animations are also set by the weapon costume so I've got the DLC minigun using luchador animations while the minigun arm uses the pistol set. I've got everything working for the moment or at least I think I do - last time I launched the game the weapon costume was working fine. I was thinking I'd move the unlockable one to the SMG slot so they could be dual wielded, and using the unlockable version has the bonus of not accidentally making the murderbots even MORE powerful. I'm messing around with the lasergun arm minigun thing I've seen a few people do. It's easy to make mistakes like that when you're tired. Well the good news is I figured out where I'd messed up - broke my xml syntax.
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